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I've had enough experience faux aging paper that I was able to create this map using a scan of a map I drew 2 years ago in under 5 minutes from  printing to painted and drying.  Experience grants bonuses. A couple of mornings ago, I read DMDavid's newest post on how difficult it can be to run tier 4 games in a way that is challenging and entertaining to players who have so many problem solving resources at hand. He says: In fifth edition D&D, characters gain hit points at a faster rate than damage dealt by comparable monsters. The foes matched against 1st-level characters make for dangerous encounters, but at level 8 or so, the game’s advice for building encounters leads to overmatched monsters. By the highest levels, the monsters can feel hopeless.   I'll spoiler his solution, which is based on the work of Adventurers League Administrator and game designer Alan Patrick, and that is to scale up damage dealt by monsters to close the gap. (Despite my spoiler, the artic

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